RogueForest is a 1-Bit retro-inspired Turn-Based Roguelike where each chunk gets procedurally generated as the player moves. Kill ghosts and collect loot to increase your score.

- - - - - - - Controls - - - - - - - -
WASD / Arrow Keys - Move
R - Regenerate map
- - - - - - - Controls - - - - - - - -

Attribution:
 - Bountiful Bits by VEXED [https://v3x3d.itch.io/bountiful-bits]
 - Bit Bonanza by VEXED [https://v3x3d.itch.io/bit-bonanza]
 - Bit Potion by Joeb Rogers [https://joebrogers.itch.io/bitpotion]
 - Stage 3 by sawsquarenoise [https://freemusicarchive.org/music/sawsquarenoise/dojokratos/stage-3]

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Comments

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(+1)

pretty fun and simple game. my only critique would be for better pathing since I constantly got stuck with no exits in a room and had to keep regenerate which in turn resets score.

(+1)

Hi, thanks for your interest in my game and Im glad you enjoyed it. I do agree with your critique and sadly I knew of that fact when releasing. This was a project I made for uni in a week and I just had little time. In my testing I found that if there are atleast 2 chunks with two seperate exits then you can manoeuvre smartly and keep generating new chunks pretty much infinitely without the need to restart.

Hi, I can't move diagonal, due to this I can't go to exit with generated map. How we can move 8 direction? If we can't, you need to improve map generation.

(1 edit)

Hi, thanks for playing my game. You cannot move diagonally, that's the part of the challenge as only ghost can do that. And yes I know that sometimes the map generates unpassable chunks, but if you press R to generate a new one, then you'll be fine. In my testing if you can get two paths to generate you will never get stuck again.

(+1)

Thank you for information. I really like 1bit art style games and this one a nice basic roguelike example :)

(1 edit)

I've been looking for a barebones, stripped-down roguelike, and that's basically what I've been looking for, thank you for making this!

Now for some unsolicited feedback hehe -- I personally think gameplay would be better with NumPad / Calculator movement (8-directions) and maybe with a "Wait" button or similar. But that's more personal taste to be honest and I can totally get behind not using them as a counscious design decision.

Awesome work!

Haha I'm glad you found what you were looking for in my game. And thank you for the feedback it's very much appreciated!