RogueForest
RogueForest is a 1-Bit retro-inspired Turn-Based Roguelike where each chunk gets procedurally generated as the player moves. Kill ghosts and collect loot to increase your score.
- - - - - - - Controls - - - - - - - -
WASD / Arrow Keys - Move
R - Regenerate map
- - - - - - - Controls - - - - - - - -
Attribution:
- Bountiful Bits by VEXED [https://v3x3d.itch.io/bountiful-bits]
- Bit Bonanza by VEXED [https://v3x3d.itch.io/bit-bonanza]
- Bit Potion by Joeb Rogers [https://joebrogers.itch.io/bitpotion]
- Stage 3 by sawsquarenoise [https://freemusicarchive.org/music/sawsquarenoise/dojokratos/stage-3]
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Author | Vejas Tarabilda |
Genre | Adventure |
Made with | Unity |
Tags | Generator, High Score, Procedural Generation, Roguelike, Roguelite, Turn-based |
Download
Download NowName your own price
Click download now to get access to the following files:
RogueForest Download 22 MB
Comments
Log in with itch.io to leave a comment.
pretty fun and simple game. my only critique would be for better pathing since I constantly got stuck with no exits in a room and had to keep regenerate which in turn resets score.
Hi, thanks for your interest in my game and Im glad you enjoyed it. I do agree with your critique and sadly I knew of that fact when releasing. This was a project I made for uni in a week and I just had little time. In my testing I found that if there are atleast 2 chunks with two seperate exits then you can manoeuvre smartly and keep generating new chunks pretty much infinitely without the need to restart.
Hi, I can't move diagonal, due to this I can't go to exit with generated map. How we can move 8 direction? If we can't, you need to improve map generation.
Hi, thanks for playing my game. You cannot move diagonally, that's the part of the challenge as only ghost can do that. And yes I know that sometimes the map generates unpassable chunks, but if you press R to generate a new one, then you'll be fine. In my testing if you can get two paths to generate you will never get stuck again.
Thank you for information. I really like 1bit art style games and this one a nice basic roguelike example :)
I've been looking for a barebones, stripped-down roguelike, and that's basically what I've been looking for, thank you for making this!
Now for some unsolicited feedback hehe -- I personally think gameplay would be better with NumPad / Calculator movement (8-directions) and maybe with a "Wait" button or similar. But that's more personal taste to be honest and I can totally get behind not using them as a counscious design decision.
Awesome work!
Haha I'm glad you found what you were looking for in my game. And thank you for the feedback it's very much appreciated!